Back in the early 2000s, "RollerCoaster Tycoon 2" (2002) was a blast to play. One could design rides with just the right amount of corkscrews, helixes and inversions to get park-goers' adrenaline ...
You would figure after having games like RCT and Sim Theme Park to model after that a new roller coaster designer would pick up some tips and maybe even improve a little on the designs in those games.
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